![]() ![]() When they see other games doing cool stuff, developers want to do that too, and that escalates a little bit.Īnd of course in our case, because we’re an ongoing open process, as we’re adding stuff people are coming up with suggestions and ideas. You could probably make better money in business software. Anyone that’s making a game - all the developers I know, they’re not doing it to punch a time clock. It seems to put additional pressure on people, on top of what fans want. GamesBeat: There’s a feeling of raising the bar that you get from some games out there. There’s always a bit of conflict that comes from that. Gamers see something out there and want it like that, but then they also want it as quickly as possible. People will complain that we’re taking it too long, but the flip side is, “Well, what about this beautiful snow simulation? Why don’t you have what this game is doing? You should do it exactly like that!” We all want to do that too, but it takes time and effort. People don’t always appreciate how much work and effort it takes to make the modern game, where everyone expects this total detail and fidelity. We’re spending it all on development.īut yeah, this stuff is always interesting. Squadron’s not out yet, and Star Citizen is still in a pre-alpha early access state, so we’re not handing out big bonuses to anyone yet. studios that get paid more, and of course they have Grand Theft Auto and all that stuff that’s been doing well. They’ve probably got more established people in the U.S. Our internal costs, I wouldn’t say they’re too far different from theirs. We don’t have nearly as many people as Rockstar does, and we probably pay slightly less than them, but I don’t think we’re too far apart. than we do, but they have a pretty big studio up in Scotland, which isn’t far from our U.K. In the last two, maybe three years you’d be in the thousands. Roberts: I’d guess what they did was, in the early days, had 100, 200, and then it slowly ramped up. Of 3,000 names listed, how many of these people really earned a full salary for eight years? But yeah, it was difficult to figure out. GamesBeat: No, it was more just some reasoning that came in from analysts as well. I was thinking that your early guesses were probably closer to the truth than the later ones, when Take-Two was pushing back and saying, “We didn’t spend that much on it!”. I know how much we spend and how many people we’ve had over time. Roberts: I know! I saw your article talking about the budget and the mechanics, the amount of people they have. I’d love to see the same thing on Red Dead Redemption 2. GamesBeat: This financial information from you guys is pretty eye-opening. They spent a lot of effort on creating the world and did a really good job of it. That’s one of the things I liked in Red Dead Redemption 2. But it’s fun, having such powerful technology to create a world. It’s taking a bit of time, but unfortunately in today’s world, with the detail and all the rest of the stuff you have to put into it, it takes a lot longer than it used to in the ‘90s. I figure, as long as you give me something I can put on my list, I don’t care how long it takes you to make it.Ĭhris Roberts: I’m working hard on that one. However, pressure suits can replenish their supplies by extracting oxygen from the atmosphere.GamesBeat: I’ve been working on my Game of the Year for this year. AtmosphereĬlio is too cold to support surface activity without the use of environmental survival gear. The hazy pink and green sky and jade oceans give this moon an alien feel, unmatched by anything else in the Stanton system. Regions with mountains and valleys that slide abruptly into the ocean at the coast and wide fields of white snow make this moon a picturesque destination. Snowy mountains, reminiscent of the famous microTech slopes, cover the other half of the surface, with unique and distinctly shaped icebergs meshing the difference. It is named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that 'their work stands on those who came before them.'Ĭlio's defining feature is a series of liquid oceans covering much of its surface. ![]()
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